iOS Dev Blog #1
NSTG Engineering is embarking on a new project that is aiming to make the specification of cable harness parts easier for designers that do not have access to a large database of parts or a design tool that can pre-select complex parts.
Our aim is simple…
To remove an engineer’s reliance on datasheets that are 100’s of pages long to find the right part that will hopefully fit the harness they’re designing. By looking up parts manually engineers can lose hours trying to find the right part, however, there are times when they think they have specified the right part only to find out at the build stage that the part will not fit.
Having worked on large-scale projects in the past with no software tools at our disposal, we know the pain of doing the job manually.
How it will work
(Or at least at the time of the release of this dev blog, it may change in the future)
Users will be able to select a number of families of connectors, wires, sheat shrink, moulded parts, and connector adaptor/accessories and be able to generate part numbers based on the attributes of the harness they’re designing. As well as specifying common or generic parts (for example D38999/20Z98PN), each part selected will have a list of alternative parts for multiple suppliers.
At present there will be no option to select a connector, then an adaptor then moulded part and create a mini BOM. This may come later down the line.
What will it look like?
This is currently being worked on at the moment, but so far the neumorphic style of approach is the favoured way forward.
This offers a really clean and uncluttered UI, whilst giving it a modern feel.
Here is a sneak peek of the main page where you select the part families you wish to look at.
When will it be completed?
At present, the development is all being done in-house with very limited iOS development knowledge.
To start with there will be a lot of areas coming soon, the aim at the moment is to get a few connectors and a number of primary wires into the app to start with and then incrementally increase the number of part families.
The aim is to get the first release reviewed and released in early 2022.
Future development updates
As and when we hit milestones in the development a new dev blog will be uploaded.
In the meantime, if there are parts that you would like to see included, please let us know in the comments section below.